
Command the forces of D-Day and beyond in this operational WWII card-game — a chit-pull activation system drives the ten-turn campaign from the June 6 landings to the closing of the Falaise Gap, with weather dictating Allied air superiority and supply across the Channel.
Command the forces of D-Day and beyond in this operational WWII card-game — a chit-pull activation system drives the ten-turn campaign from the June 6 landings to the closing of the Falaise Gap, with weather dictating Allied air superiority and supply across the Channel.
No expansions available

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Asmodee UK

Rules of Play

Rules of Play