
A Necromancer's power is fading and only the magical artifact inside a fortified stronghold can save him — if his undead army can breach the walls within eight turns. One player commands the Necromancer's relentless undead horde, the other defends the castle against wave after wave of monsters. This standalone reimagining adds a new siege board, fresh undead mechanisms, and additional victory paths for both sides.
A Necromancer's power is fading and only the magical artifact inside a fortified stronghold can save him — if his undead army can breach the walls within eight turns. One player commands the Necromancer's relentless undead horde, the other defends the castle against wave after wave of monsters. This standalone reimagining adds a new siege board, fresh undead mechanisms, and additional victory paths for both sides.
No expansions available

Rules of Play

Rules of Play

Asmodee UK

Rules of Play

Rules of Play

Zatu Games

Zatu Games

Zatu Games

Rules of Play

Rules of Play

Zatu Games

Zatu Games