
The ever-shifting rules of Fluxx collide with the classic Star Trek original series crew: Kirk, Spock, McCoy and company attempt to explore new worlds while fending off Klingons, Romulans, and the terrifying Doomsday Machine. Play the right Keepers and meet the current Goal to boldly win where no card game has gone before.
The ever-shifting rules of Fluxx collide with the classic Star Trek original series crew: Kirk, Spock, McCoy and company attempt to explore new worlds while fending off Klingons, Romulans, and the terrifying Doomsday Machine. Play the right Keepers and meet the current Goal to boldly win where no card game has gone before.
Captain Archers beagle joins the crew alongside Dr. Phlox, a famous Klingon, and a bottle of Romulan Ale. This 16-card mini-expansion works with any Star Trek Fluxx standalone and includes a new Action and New Rule card.
Captain Jonathan Archer and the crew of the Enterprise NX-01 arrive, along with the Temporal Cold War, the Xindi, and a Combined Decks meta-rule designed for multi-deck Star Trek Fluxx games. This 16-card pack works with any Star Trek Fluxx standalone.
Shuffle Star Trek Fluxx and Star Trek: TNG Fluxx together with 12 Bridge Pack cards that let Kirk and Picard finally meet — the Bridge Keeper lets you command either Enterprise, and new Goals pair captains and crew across timelines for crossover combinations you've been waiting for.

Clownfish Games

Clownfish Games

Clownfish Games

Zatu Games

Zatu Games

Rules of Play

Zatu Games

Rules of Play

Rules of Play

Zatu Games

Zatu Games

Zatu Games