In Sleeping Gods, you and your crew are Captain Sofi Odessa aboard the steamship Manticore, swept into a strange otherworldly sea in 1929. Working together you explore an atlas of exotic islands and branching storybook locations, seeking the totems needed to wake the gods and find your way home. A campaign game you can pause and resume freely, playable solo or co-op, with choices that shape the characters and plot as you go.
In Sleeping Gods, you and your crew are Captain Sofi Odessa aboard the steamship Manticore, swept into a strange otherworldly sea in 1929. Working together you explore an atlas of exotic islands and branching storybook locations, seeking the totems needed to wake the gods and find your way home. A campaign game you can pause and resume freely, playable solo or co-op, with choices that shape the characters and plot as you go.
Sleeping Gods: Distant Skies is a standalone sequel set in the same strange otherworld, this time casting you as a 1937 cargo plane crew who flew through a sky portal and into a land of bizarre creatures and scheming gods. Deeper atlas exploration mechanics let you camp, forage, and overcome obstacles, while a new card-driven combat deck makes every fight a fresh tactical puzzle. You do not need the original Sleeping Gods to enjoy this adventure.
Sleeping Gods: Primeval Peril is a shorter standalone campaign for one or two players set in the world of Sleeping Gods, featuring a new cast and fresh stories that do not spoil the base game. You sail a dangerous jungle river, facing new characters and perils in a revised and expanded edition that adds extra quests, streamlined gameplay, and new atlas maps compared to the original print-and-play version.
Sleeping Gods: Dungeons adds six dungeon maps to the base game, each accessible at specific atlas locations where you can choose to delve underground instead of reading the standard storybook. Inside each dungeon lies traps, fierce monsters, and hidden treasure, with slightly modified gameplay rules — players each take two actions per turn while exploring the tighter dungeon corridors.
Sleeping Gods: Tides of Ruin expands the wandering sea of Sleeping Gods with a second full atlas, new storybook, additional adventure cards, enemies, and events. The sanctuary city of Zokmere and a god-haunted ruined city await in the far south and northeast — seamlessly bolt this expansion onto the base game to make the world vastly larger.
The Wandering Sea is vast, filled with hidden treasures and lost totems. To the far south lies Zokmere, the sanctuary city, where hundreds of splintered houses cling to the jungle hills in a turquoise bay. In the northeast, the gods hide the remains of a sprawling city, and the history of their malice. Ready your crew. New dangers and adventures await. Sleeping Gods: Tides of Ruin expands the world of Sleeping Gods with a second atlas, accompanying storybook, new adventure cards, enemies, events, and more. Seamlessly combine this expansion with the base game to make the world even larger.
The Wandering Sea is vast, filled with hidden treasures and lost totems. To the far south lies Zokmere, the sanctuary city, where hundreds of splintered houses cling to the jungle hills in a turquoise bay. In the northeast, the gods hide the remains of a sprawling city, and the history of their malice. Ready your crew. New dangers and adventures await. Sleeping Gods: Tides of Ruin expands the world of Sleeping Gods with a second atlas, accompanying storybook, new adventure cards, enemies, events, and more. Seamlessly combine this expansion with the base game to make the world even larger. Players: 1-4 Playing Time: 60-1200 Min Age: 13+

Zatu Games

Zatu Games

Clownfish Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Asmodee UK

Zatu Games

Rules of Play

Rules of Play

Rules of Play