
2017 · Designed by Brett J. Gilbert and Matthew Dunstan · Published by Calliope Games
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Sail the late 17th century seas as a captain bidding for cargo with numbered crew cards, then cleverly stacking crates of gold, cannons, and contraband into your ship's hold. At the end of each voyage everyone compares what is visible in their holds, so you must decide what to hide and what to show. The savviest smuggler — sorry, sea captain — with the most gold after three voyages wins.