
2021 · Designed by Michael Kiesling and Wolfgang Kramer · Published by Huch!
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Each player manages their own wildlife park stocked with the same set of animal tiles, laid out randomly at the start. On every turn, one player names a tile that all players must pick up, flip face-down, and relocate within their own park — creating a shared decision that plays out differently for everyone. Points flow from uncovering grass and trees and from the size of each animal herd clustered around watering holes, with bush-fire spaces threatening to eliminate nearby tiles at game end.