
Battle for control of a vast woodland with four completely different factions — the industrial Cats, the territorial Eyrie, the guerrilla Alliance, and the cunning Vagabond — each with their own unique rules and victory conditions. The deep asymmetry means every session plays out like a different game.
Battle for control of a vast woodland with four completely different factions — the industrial Cats, the territorial Eyrie, the guerrilla Alliance, and the cunning Vagabond — each with their own unique rules and victory conditions. The deep asymmetry means every session plays out like a different game.
The Great Underground Duchy tunnels through the forest while the Corvid Conspiracy infiltrates opponents' hands in this expansion for Root. Two new maps open up fresh battlegrounds, and the Kickstarter bundle adds the Exiles & Partisans deck, the Vagabond Pack with custom meeples, and resin clearing markers. A major expansion unlocking new strategies for both new and veteran players.
An alternative 54-card deck that replaces the standard deck in Root, introducing a fresh roster of persistent powers inspired by the many woodland factions. Each card lets players craft new abilities drawn from the factions themselves, and many new powers come bundled with fresh vulnerabilities to keep things unpredictable.
Three new hirelings enter the woodland conflict — the Freshwater Refugees, Heartwood Peacemakers, and neutral Prosperous Farmers. Each comes with a double-sided tarot card and new meeples, adding extra strategic options to your games of Root.
A set of hireling allies from the Underworld expansion for Root. The Underworld Hirelings Pack adds three unique hireling factions that can join any game, giving players in smaller groups more tactical options or granting special abilities in larger games.
Two fearsome new factions enter the Woodland — the relentless Lord of the Hundreds who burns down anything in his path, and the devout Keepers in Iron reclaiming ancient relics for glory — plus four hirelings and a new setup draft.
Two new factions join the woodland struggle — the mercantile Riverfolk Company and the zealous Lizard Cult — alongside new vagabonds and bot opponents for solo and cooperative play.
An upgrade pack for Root that replaces your standard Vagabond playing pieces with seven custom sculpted meeples and adds three new Vagabond character cards to the mix: Harrier, Ronin, and Adventurer. Each new character comes with its own unique starting items and special abilities, widening the range of solo strategies available.
Two new factions and two new battle maps join the woodland war in this expansion for Root. Play as the Great Underground Duchy, a mole-like empire that must sway its ministers to lead a righteous expedition to the Woodland, or the Corvid Conspiracy, a secretive group that seizes control through cunning plots and terror. The mountain map and lake map offer fresh tactical challenges above ground.
Four fiendishly automated factions let you fill a seat with a robot opponent or team up cooperatively against the woodland machines — the Mechanical Marquise, Electric Eyrie, Automated Alliance, and Vagabot make Root playable even when friends are in short supply.
Six fierce new hirelings march into the Woodland — Flame Bearers, Rat Smugglers, Vault Keepers, Badger Bodyguards, and more — adding map tension at low counts and powerful flipped abilities at high counts, plus a box to store them all.
A pack of new hireling allies and the Hireling Box storage solution for Root. The Marauder Hirelings Pack introduces three sets of hirelings to add new pieces and tactical options to your games at any player count, while the box keeps all your hirelings neatly organised.
Returns to the Woodland with three brand-new factions vying for control and two new maps to reshape the battlefield, deepening the asymmetric struggle for the forest.
A set of hireling allies themed around the Riverfolk faction in Root. The Riverfolk Hirelings Pack adds three hireling factions inspired by the river traders, bringing new pieces and strategic options to Root games at any player count.
A fresh alternate deck for Root that can replace the base game deck, featuring strategies inspired by Marauder and Homeland factions. Includes hand-composition abilities, dominance card rule variants, and a healthy dose of shenanigans alongside the standard Exiles and Partisans replacements.
Scatter four screen-printed wooden landmarks across the Woodland — a Black Market, Lost City, Legendary Forge, and Elder Treetop — each granting its clearing unique powers that reshape the fight for the forest.
Four new automated factions — the Lizard Cult, Riverfolk Company, Corvid Conspiracy, and Underground Duchy — take the field as cunning bot opponents, with fresh trait cards to vary the original Clockwork foes.

Clownfish Games

Zatu Games

Clownfish Games

Zatu Games

Zatu Games

Rules of Play

Rules of Play

Rules of Play

Rules of Play

Asmodee UK

Rules of Play

Zatu Games