
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence. The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence. The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Power Grid: Australia/Indian Subcontinent is a pair of expansions for Power Grid! - Australia does not have a single connected power network. Only in the populated regions, mainly in the south east, are several cities connected to each other. Because of this, players may connect to any city for a connection cost that's generally higher than normal. Australia does not use uranium for its power production, but it does mine huge amounts of the material to sell to other countries. This offers a completely new game element, even for experienced Power Grid players! - The Indian Subcontinent is always in danger of suffering huge power outages if the players increase their networks too quickly. Additionally, the players must buy their resources on a limited resource market, which does not always guarantee enough resources for all players.
Two new maps for Power Grid. This is an expansion pack, so you will need the Power Grid game to play with it. As with the original, the board has a different map on each side: France and Italy. Along with the maps are small rule changes to reflect the power culture in these two countries. France, a land that has embraced nuclear power, has an earlier start with atomic plants and more uranium available. Italy has more waste, but fewer coal and oil resources. The result is not just new maps, but new ways to play this great game!
In Korea, due to the division of the country, the political situation is very different compared to the countries of the other Power Grid maps. The players are confronted first with richly varying geographical challenges, making building expensive. In addition, because of the political division, the players must buy their resources from a divided market. The Chinese economy is structured as a planned economy. In this version of the game, there are no surprises. The power plants on the power plant market are offered in ascending order during the first two steps of the game. Additionally the resource table is designed such that resources are likely to be in short supply as the game proceeds. Thus, players must plan their resource needs very carefully or find their grid dark and their incomes reduced. Contents: 1 Double-sided Game Board 5 Resource Refill Summary Cards
Two new expansion maps for Power Grid: Benelux on one side and Central Europe on the other. Along with the maps are small rule changes to reflect the power culture in these two countries. As the Benelux countries support ecological power, players may have greater opportunities to acquire such power plants. Also, oil is more available and coal less available in these countries. As Poland has large coal supplies, coal will be much more plentiful than elsewhere in Central Europe. However, due to political stands taken by some countries, players may be limited in their access to nuclear power. The result is not just new maps, but new ways to play this great game!
In Russia, the market for power plants is restricted. Additionally, the standard rules for exchanging out-of-date power plants are changed, forcing the leading players to completely rethink their strategies. Based on the crowded geographical surroundings, the players can start two separate networks in Japan. The first connections are restricted to certain cities, guaranteeing a tough fight for the best networks. Contents: 1 Double-sided Game Board 5 Resource Refill Summary Cards
Power Grid: Northern Europe/United Kingdom & Ireland is a pair of expansions for Power Grid that includes twelve new power plant cards exclusive for Northern Europe! - Northern Europe: The seven countries in Northern Europe use very different energy sources for their electricity production. Depending on which regions are chosen the players will be confronted with a changed set of power plants. - United Kingdom & Ireland: The players can operate two different networks on these two isles. With no direct connection between Ireland and Great Britain, starting the second network costs the player dearly. Additionally, this region changed from a resource exporter to an importer in a very short time, so »Step 3« starts earlier when playing on this map.