
Autumn 1941 and Army Group Centre drives toward Moscow in a desperate bid to end the war in one stroke. Players manage corps and army-level decisions: committing armored forces, choosing defensive lines, allocating supply, and directing air power across four massive maps covering the titanic struggle for the Soviet capital.
Autumn 1941 and Army Group Centre drives toward Moscow in a desperate bid to end the war in one stroke. Players manage corps and army-level decisions: committing armored forces, choosing defensive lines, allocating supply, and directing air power across four massive maps covering the titanic struggle for the Soviet capital.
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