
2010 · Designed by Philippe Keyaerts · Published by Ystari Games and Z-Man Games
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Olympos transports players to the ancient Mediterranean where they guide civilizations across the Peloponnese and even the mythical shores of Atlantis, competing to develop technologies, build wonders, and win favour from the gods of Olympos. A distinctive time-track action system means every move costs more or less depending on what your rivals are doing, keeping the game constantly interactive. Players balance military might with cultural achievement in this civilization-building competition.