
A tactical-level wargame covering small-unit engagements on the Eastern Front in 1941-42, designed with a unique Impulse system that varies the number of actions each side can take per turn. Counters represent individual soldiers, guns, and vehicles, and the back-and-forth action resolution creates intense firefights where the momentum of battle can shift rapidly. Players contest historical scenarios with the infantry, armour, and weapons of the early years of Operation Barbarossa.
A tactical-level wargame covering small-unit engagements on the Eastern Front in 1941-42, designed with a unique Impulse system that varies the number of actions each side can take per turn. Counters represent individual soldiers, guns, and vehicles, and the back-and-forth action resolution creates intense firefights where the momentum of battle can shift rapidly. Players contest historical scenarios with the infantry, armour, and weapons of the early years of Operation Barbarossa.

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Rules of Play

Rules of Play