
You wake from hibernation on a damaged spacecraft to find a dead crewmate and alien noises in the dark — and everyone on board has a secret agenda. Nemesis blends cooperative survival horror with hidden objectives and backstabbing, as players scramble to fix the ship, avoid infection, and escape before the aliens pick them off one by one.
You wake from hibernation on a damaged spacecraft to find a dead crewmate and alien noises in the dark — and everyone on board has a secret agenda. Nemesis blends cooperative survival horror with hidden objectives and backstabbing, as players scramble to fix the ship, avoid infection, and escape before the aliens pick them off one by one.
Nemesis: Lockdown is a standalone expansion to Nemesis that takes players to a secret base on Mars across a multi-level board. The tense semi-cooperative survival horror experience returns with new mechanics including computer actions, a CSS hatch system, power and light levels, and a new alien race.
Swap out the Core Box Intruders for a horrifying new alien race — the Carnomorphs — which evolve through multiple stages as they feast on the bodies of fallen crew members. A radically different threat forces players to adopt entirely new survival tactics aboard the doomed ship.
Answering a distress signal from a previously visited ship, a new crew explores familiar corridors now haunted by even deadlier threats. An all-new ship layout and fresh investigators pick up where previous survivors left off, delving back into Nemesis or the Mars base in search of clues and escape.
Alien Kings: Nemesis Expansion: Essentials: No. of players: -- Playing time: -- minutes Age: --+ Alien Kings: Nemesis Expansion: - Rules of Play says: Set of alternative sculpts to each Alien race's Queens. These models are purely cosmetic/ collectors items and have no additional gameplay value. Pack Includes: - 1x Intruder king - 1x Voidseer king - 3x Carnomorph kings
Voidseeders Expansion: Nemesis: Essentials: No. of players: 1-5 Playing time: 90-180 minutes Age: 12+ Voidseeders Expansion: Nemesis: - Rules of Play says: Voidseeders are a race that can interact with the minds of crew members. They will have few nests instead of one, but only one strong fighting presence at given moment. Once killed, new one will be awakened from the most developed nest. This race will focus on whispering and controlling minds - people who will be near them will start to hear voices commanding them to do different destructive things.
Aftermath Expansion: Nemesis: Essentials: No. of players: 1-5 Playing time: 45-60 minutes Age: 12+ Aftermath Expansion: Nemesis: - Rules of Play says: The main mode of Nemesis: Aftermath is the Epilogue Mode, a short (45-60 min.) 5-turn game, which is played after a regular game. At the start of this Epilogue, an unspecified amount of time has passed since the events that occurred in the Nemesis base game. The players use Characters (which haven't took part in base game) who enter the Nemesis to investigate. The ship bears many scars of its past tribulations, so any leftovers from your previous game will have effects on your Epilogue game. An Epilogue game is much shorter than a regular Nemesis game, but it is more difficult and offers a very dynamic playthrough. Instead of Objectives, players have to deal with seemingly simple Personal Requirements, while trying to cooperate in order to cope with various Alerts. In addition, players pursuing more selfish inter- ests might accept the Lucrative Offer. The players also use the additional Shuttle board, which represents a new small ship (docked to the Nemesis) consisting of additional 4 Room slots. The Nemesis: Aftermath expansion also adds 4 new Rooms "2".
Space Cats: Nemesis Expansion: Essentials: No. of players: -- Playing time: -- minutes Age: --+ Space Cats: Nemesis Expansion: - Rules of Play says: Includes four plastic models and Art Cards. This version of Catonaut has a different base then the one added as free Stretch Goal.

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Clownfish Games

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