
2015 · Designed by Chris Marling · Published by Surprised Stare Games
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A deck-building game set in a mythical fay town that only appears with the waxing of the hunter's moon, where players build decks to generate resources — but must also un-build them as the game progresses, since only cards in hand score at the end. When the marketplace flips to its second version, cards switch from resource-generating to trash-enabling, turning your grand engine into a liability. The player who trims most cleverly and scores the best final hand wins.