
You are alone on a crippled spaceship drifting toward a black hole, and you have minutes to save yourself. Each turn you draw cards and must assign them to one of three fates: damage to a system, a repair action, or drift toward oblivion. With six systems that can fail and glitch events seeded throughout the deck, every card placement feels like a coin-flip against the void.
You are alone on a crippled spaceship drifting toward a black hole, and you have minutes to save yourself. Each turn you draw cards and must assign them to one of three fates: damage to a system, a repair action, or drift toward oblivion. With six systems that can fail and glitch events seeded throughout the deck, every card placement feels like a coin-flip against the void.
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