
2012 · Designed by Jacques Bariot and Guillaume Montiage · Published by Matagot
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Kemet is a fast-paced area control game set in ancient Egypt where players command tribes of warriors, summon mythological creatures, and acquire divine powers to conquer temples and earn glory. Victory points can be gained and lost rapidly through battle, and some points are permanent while others can be stolen, keeping every player in contention until the end. A frenzied game of gods, monsters, and army pyramids that rewards aggression and clever power tile selection.