
2004 · Designed by Keith Baker · Published by Atlas Games
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In Gloom, you take control of a woebegone family of eccentrics and misfits, stacking transparent cards on each member to make their lives as miserable as possible — then snuffing them out at just the right moment. Your opponents, meanwhile, are trying to cheer your characters up and keep yours alive, making every play a deliciously vindictive act of storytelling.