
In Gloom, you take control of a woebegone family of eccentrics and misfits, stacking transparent cards on each member to make their lives as miserable as possible — then snuffing them out at just the right moment. Your opponents, meanwhile, are trying to cheer your characters up and keep yours alive, making every play a deliciously vindictive act of storytelling.
In Gloom, you take control of a woebegone family of eccentrics and misfits, stacking transparent cards on each member to make their lives as miserable as possible — then snuffing them out at just the right moment. Your opponents, meanwhile, are trying to cheer your characters up and keep yours alive, making every play a deliciously vindictive act of storytelling.
A cafe of washed-up bohemian artists joins the gallery of doomed families, each scraping by toward a suitably miserable end. New Residence and Mystery cards tie grim bonuses to the grotesque homes the misfits call their own.
The bedraggled Malone mob washes ashore as a new family of misfortunates, hauling their battered hotel along for the ride. Persistent effect icons keep card powers alive even when buried, while roaming Unwelcome Guests drift to whichever household suits their vile temper.
Expansion for Gloom 2nd Edition — adds a new cast of ill-fated Victorian explorers to torment with misfortunes before sending them to a blessedly tragic end.
The undead crash the Gloom family reunion in this expansion — reanimate relatives, unleash vampires, and invoke timing symbols to twist your rivals' tragic fates even further. Mix these 55 transparent cards into your base Gloom set for a wonderfully macabre new layer of suffering.
The globe-trotting Bumpersnoot clan joins the parade of doomed misfits, bringing far-flung calamity to the Victorian tragedy. New Expedition cards unleash world events that warp the fates of every household at once.
Uninvited guests crash your family gatherings in this Gloom expansion — 55 new transparent cards introduce bouncing visitors who latch onto certain card types and bring ruinous consequences to your already miserable household.
Gloom!: The Gloom Chronicles: Essentials: No. of players: 2-5 Playing time: -- minutes Age: 14+ Gloom!: The Gloom Chronicles: - Rules of Play says: Take a journey through the miserable world of GLOOM! In Gloom, you and your friends weave tales of woe. But where does the story begin? Each of the twenty cards in The Gloom Chronicles sets a unique foundation for a game of Gloom, and variant rules add new challenges to the story. You can choose a card at random, or you can start at the beginning and explore the ongoing fate of your family through an extended campaign. Your story begins with the Unhappy Birthday… but will your next game of Gloom involve a tragic train ride, or will you end up at the infamous World’s Unfair? The Gloom Chronicles is an expansion that can enhance any game of Gloom. Narrative prompts give players a unified foundation for their stories, while variant rules challenge new and experienced players alike. The Unhappy Birthday awaits: where will your Gloom Chronicle end?
Add family residences to your Gloom games with this expansion featuring Residence cards whose Mysteries can affect the whole household. Fifty-five new transparent cards deepen the tragedy.

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