
Lead one of fourteen unique factions across a modular galaxy, terraforming planets and expanding your empire in this highly strategic follow-up to Terra Mystica. Build structures, harness power, and research technologies to advance your civilization while competing for the most valuable planetary positions.
Lead one of fourteen unique factions across a modular galaxy, terraforming planets and expanding your empire in this highly strategic follow-up to Terra Mystica. Build structures, harness power, and research technologies to advance your civilization while competing for the most valuable planetary positions.
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets. All factions can improve their skills in six different areas of development - Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research - leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities. The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
Gaia Project: A Terra Mystica Game Essentials: No. of players: 1 - 4 Playing time: 60 - 150 minutes Age: 12 + Gaia Project: A Terra Mystica Game - Rules of Play says: In Gaia Project, you must terraform neighboring planets in order to expand your faction. Compete with others players for the best land and research new and exciting technologies! As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
Gaia Project - The lost fleet: Essentials: No. of players: 1-4 Playing time: 60-150 minutes Age: 14+ Gaia Project - The lost fleet: - Rules of Play says: • There will be four new factions: Darkanians, Mowyed, Space Giants, Tinkeroids, corresponding to 2 new planet types: proto planets and asteroids • The new layout of the map will feature holes where the ships of the lost fleet and some new planet types will be placed • There will be new smaller sector tiles (edge sectors) • Ships of the lost fleet allow access to new action spaces and technolgies to be found on the new board, aswell as special federation tokens and artifacts, no standard Q.I.C. actions anymore, Q.I.C. actions only available on ships • 6 new adv. techs • 4 new roundboosters • 3 new round scorings • Some faction balancing (start resources, income, additional actions or different costs to explore a ship) • Lantids get cover up tiles for their PI (1-3 player)