
Walking Castles are descending on the peaceful land of Freigard and only the bravest defenders can stop them. Each turn you choose between scoring your three-card hand or drawing and discarding to build a stronger army, but push too hard and you burn through your deck before the biggest threats appear. A deceptively tight balance between patience and aggression in a compact fantasy card game.
Walking Castles are descending on the peaceful land of Freigard and only the bravest defenders can stop them. Each turn you choose between scoring your three-card hand or drawing and discarding to build a stronger army, but push too hard and you burn through your deck before the biggest threats appear. A deceptively tight balance between patience and aggression in a compact fantasy card game.
No expansions available

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