
Lead a two-rider cycling team — a powerhouse Rouleur and a lightning-fast Sprinteur — through a thrilling race where managing exhaustion cards is just as important as outpacing the field. Draw and play cards to move your riders forward, use slipstreaming to avoid fatigue, and time your sprint for the perfect moment to cross the finish line first. A fast-paced tactical racer for the whole family.
Lead a two-rider cycling team — a powerhouse Rouleur and a lightning-fast Sprinteur — through a thrilling race where managing exhaustion cards is just as important as outpacing the field. Draw and play cards to move your riders forward, use slipstreaming to avoid fatigue, and time your sprint for the perfect moment to cross the finish line first. A fast-paced tactical racer for the whole family.
Grand Tour: Flamme Rouge Exp.: Essentials: No. of players: 2-6 Playing time: 45-60 minutes Age: 8+ Grand Tour: Flamme Rouge Exp.: - Rules of Play says: Flamme Rouge: Grand Tour introduces multi-stage campaigns, varying from short 3-stage Tours all the way up to full 21-stage Grand Tours. In addition to the campaign mode, this expansion also includes new track tiles, special stages and specialist riders that allow you to customize your decks. Each of these additions can be used both in single-stage races and in the campaign mode.
Flamme Rouge: Peloton, the first expansion for Flamme Rouge, offers a chase group of four riders (pink and white rouleurs and sprinters) that allows the base game to be played with up to six players. All 5-6 player games are played with a breakaway tile and 1-3 supply zone tiles. These can also be added to your games at lower player counts. The box cover shows the iconic cobblestone races that are represented with new tiles in the game; these tiles are mostly one space wide, occasionally two, and don't allow slip streaming. Flamme Rouge: Peloton includes variants for solo play and for games with up to twelve players, each controlling only one rider. (MLV - Multi Language Version)
Flamme Rouge: Meteo, a small expansion for Flamme Rouge, introduces players to weather phenomenons such as storms, side winds, and head winds.
We are taking Pre-Orders for the next print run - More information to follow soon. Flamme Rouge is an excellent bicycle racing game of hand management and efficiency as each player battles to use their two cyclists in harmony. To succeed, riding in packs is essential, as is slip streaming. Just riding as fast as you can will only bring misery, and some rubbish low stamina cards that really mess up your deck. The base game came with loads of content and ways to build tracks to race on. The Metro Expansion looks to add more modifying elements in weather effects. In the base game hills could affect your card play, negating somewhat lower cards, if timed properly, and now we have mother nature to content with too! This is a small expansion that contains four long weather effect stands, and 13 weather tokens. Once you have set-up your course, you shuffle the weather tokens and deal then face-up to each straight on the course, excluding the start and finish tiles. Any that show weather effects have the weather stand placed at the side of that straight, and then all the tokens are removed. The weather stands on effect the tile that they are next too. The weather stands show the effects that they apply to the straight that they are next too. As you may imagine, good weather such as tail winds will give positive effects where as others will make the going tougher. The effects are: • Tail wind allows riders that start on the tile to draw an extra card.• Cross wind prevents riders giving or receiving slip stream bonuses.• Head wind means riders draw one less card and wet terrain forces riders who lose movement due to being blocked to resolve a crash.• Crashing means the rider is laid on it’s side and no longer gives slip stream bonuses, in their next turn they stand up and apply -2 to the next card they play. So, while the expansion is small on physical content, the new additions are easy to add and give you much more to think about when planning your moves. Trying to force a rider to crash, or take advantage of extra cards are very real options and this is a nice expansion to add to the base game. Player Count: 2-4Time: 30-45 MinutesAge: 8+

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