
2020 · Designed by Marco Teubner · Published by KOSMOS
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Players take turns narrating a swashbuckling pirate yarn in this standalone set from the Fabula Rasa story-memory system. Cards showing people, objects, and locations serve as prompts, disappearing and reappearing as the tale shifts round by round — narrators must spin their story without losing track of what came before. The harbour-bar pirate theme fills sessions with tall tales of treasure maps, mysterious islands, and adventures on the high seas.