
In a post-collapse future where humanity lives in harmony with a rewilded Earth, you are a Ranger protecting the wilderness from new threats in this cooperative card game. Build your custom deck across a campaign of interconnected scenarios set in the stunning California wilderness.
In a post-collapse future where humanity lives in harmony with a rewilded Earth, you are a Ranger protecting the wilderness from new threats in this cooperative card game. Build your custom deck across a campaign of interconnected scenarios set in the stunning California wilderness.
Fleeting moments punctuate your ranger patrols — the scent of flowers, a distant falling tree, a predator with a twist — thirty new path cards that add texture and narrative depth to every expedition.
Ranger Card Doubler: Earthborne Rangers: Essentials: No. of players: -- Playing time: -- minutes Age: --+ Ranger Card Doubler: Earthborne Rangers: - Rules of Play says: An extra set of the player cards found in the Core Set. Suggested for 2-4 player groups.
A new Ranger background and specialty expand the options for character creation in the Earthborne Rangers world, deepening the card pools of every background and specialty from the core game.
This expansion enhances the new territory introduced by each Valley Expansion with hazardous events, opportunities, and narrative choices. From Spire to Plateau, the 33 new cards in this expansion add even greater texture to your ongoing campaign. In the same way Moments on the Path enhances the path deck for the Core Set and Legacy of the Ancestors, Moments in the Valley enhances the path deck for each of the four Valley Expansions. It's not necessary to play those expansions but it gives more depth and replayability to the experience. Includes: 8 Spire in Bloom Moments 8 Shadow of the Storm Moments 8 Into the Maw Moments 8 Sky and Smoke Moments 1 General Path Card 4 Moment Dividers
The second Valley Expansion for Earthborne Rangers brings 60 new cards covering a fresh path set, new missions, weather, and rewards to fold into your ongoing campaign. It can be woven into the core Lure of the Valley campaign or played as its own self-contained mini-campaign adventure.
This path deck expansion enhances each of the four Valley Expansions for Earthborne Rangers, adding 33 new cards with hazardous events, opportunities, and narrative choices to bring greater texture to your ongoing campaign.
Spire in Bloom kicks off a delightful series of products known as Valley Expansions, which expand the Valley by adding locations and paths to explore, people to meet, missions to accomplish, and rewards to unlock. Each Valley Expansion comes with 60 new cards, including a new path set, new missions, new weather, new rewards, and more. Valley Expansions can be incorporated into your Lure of the Valley campaign (the campaign that comes with the core game), or they can be played as their own mini-campaign. Each also comes with a 36-page campaign guide, card set dividers, and an expanded Valley Map. Explore various locales around Spire with a new terrain type, Thoroughfare, which fills the table with unique challenges springing from the more urban environment-imagine the rustling of lutrinals and wolfhunds giving way to the hustle and bustle of villagers and peddlers! On top of that, you'll find new path cards for the Lone Tree Station, Valley, and General sets. Within you'll also find new cards for the Lone Tree Set, the Valley Set, and the General Set (which includes eight baby animals, like the adorable bearsloth cub and the cuddly hydraworm spawn).
A full campaign expansion carrying Rangers beyond, above, and below the Valley with new maps, over 250 cards, and a fresh story arc woven into the world of Earthborne Rangers.

Clownfish Games

Zatu Games

Zatu Games

Clownfish Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Asmodee UK

Rules of Play

Rules of Play