
A terrible threat hangs over London and only your team can stop it — you have until midnight to find four hidden devices and defuse them before the city pays the price. Race through sixty cards of puzzles and secrets in this second entry in the compact card-based escape room series. Every choice you make brings you closer to disaster or salvation.
A terrible threat hangs over London and only your team can stop it — you have until midnight to find four hidden devices and defuse them before the city pays the price. Race through sixty cards of puzzles and secrets in this second entry in the compact card-based escape room series. Every choice you make brings you closer to disaster or salvation.
No expansions available

Zatu Games

Rules of Play

Rules of Play

Rules of Play

Zatu Games

Zatu Games

Rules of Play

Rules of Play

Zatu Games

Zatu Games

Beanie Games

Beanie Games