
Recreate the great battles of antiquity, from the dawn of military history through the fall of Rome. Command Carthaginian, Roman, and other ancient armies across stylised battlefields featuring Cannae, Zama, and other legendary engagements. A card-driven block wargame where wooden units clash on a hex board to bring history's most iconic clashes to life.
Recreate the great battles of antiquity, from the dawn of military history through the fall of Rome. Command Carthaginian, Roman, and other ancient armies across stylised battlefields featuring Cannae, Zama, and other legendary engagements. A card-driven block wargame where wooden units clash on a hex board to bring history's most iconic clashes to life.
A standalone Commands & Colors entry that recreates the linear tactical battles of the American Revolution. Twelve battles play out across stylised maps where unit morale matters more than crushing casualties, capturing the era of red-coated regiments and disciplined volleys.
Commands and Colors Ancients: Greece and the Eastern Kingdoms Essentials: No. of players: 2 Playing time: 60 minutes Age: 12 + Commands and Colors Ancients: Greece and the Eastern Kingdoms - Rules of Play says: In this expansion, you will find historical scenarios that focus on the hoplites of classical Greece fighting off the invading Persian army at Marathon and Plataea; epic battles from the Peloponnesian War, the rise of Macedon and Alexander's battles of Gaugamela, Issus and Granicus against the Persians; and battles involving Alexander's successors. With your Greeks you will be able to turn west and battle the Carthaginians in Sicily, or as King Pyrrhus at Heraclea and Ausculum, battle the Romans.
Command & Colors: Ancients Expansion from GMT "We are Sparta" More than a line from a movie, The Spartan Army is the sixth expansion for the Commands & Colors: Ancients game system. The Spartan Army expansion features over 20 scenarios, which focus on a period of time from 669 BC to 338 BC. In the early battles of Sparta against Argive, we see the development of Hoplite armies. We then move onto the war with the Persian Empire and take a closer look at the battle of Thermopylae, 480 BC. During the Peloponnesian Wars, Sparta takes a leader position among the Peloponnesian states, which would last for almost two centuries. Finally there is a shift in power away from Sparta during the battles of the Theban Era and the rise of Macedon. The Spartan Army expansion also provides all the blocks and stickers needed to field a Spartan Army and its allies to oppose the armies from Commands & Colors: Ancients - Expansion #1 - Greek vs Eastern Kingdoms. As well as one sheet of 15 new double sided Terrain Tiles. Rules-wise, if you are familiar with Commands & Colors: Ancients, you'll have no trouble at all learning the special rules for Hoplite infantry, for the basic game mechanics remain unchanged. Battle dice still resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. As with all Commands & Colors: Ancients expansions to date, the tactics you will need to execute with thees Hoplite armies will conform remarkably well to the advantages and limitations inherent to these historical units, their weapons, the terrain and history. A special thanks goes out to Pat Kurivial, Miguel Marqu s, Dan Fournie and all at GMT for their efforts and enthusiasm to bring forth another outstanding expansion for Commands & Colors: Ancients. Welcome once again to the funE Enjoy! Contents: Rule/Scenario Booklet that features 26 historical scenarios 1 Reference Card 228 Blocks Block Label sheets 2 Terrain Tile Sheets: each contains 15 double-sided Terrain Tiles
mperial Rome is packed full of unique and interesting play concepts and new units: cataphracted cavalry, wagon laager forts, massed units of horse archers, light infantry tossing caltrops and more. Each of these concepts operates within the confines of the original system rules, with only slight modifications to reflect historical abilities and importance. So, rules-wise, if you own Commands & Colors: Ancients, you'll have no trouble learning the few new special rules.
Note on Combo 2 & 3 reprint Edition: With both of these modules out of stock and the mounted map originally included in them now available in the main C&C: Ancients game (and separately) - this combines the two modules into one boxed pack and removes the mounted board.

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