
2019 · Designed by Jonathan Favre-Mossieu · Published by Horrible Games
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Players compete to build the most beautiful and valuable feathered serpents in ancient Aztec mythology, collecting head, body, and tail tiles made of chunky colourful plastic from a shared central board. Objective cards reward specific patterns of colours and shapes, so planning your serpents carefully is key. The player with the most prestige when the third Coatl is completed becomes the new High Priest.