
Lead an ancient nation from the Dawn of History to 250 BC, building a civilization through territorial expansion, trade, and technological development in this legendary epic strategy game. Designed by Francis Tresham, this is the original Civilization that inspired a genre, balancing culture, economics, and politics over a thrilling 4-8 hour journey.
Lead an ancient nation from the Dawn of History to 250 BC, building a civilization through territorial expansion, trade, and technological development in this legendary epic strategy game. Designed by Francis Tresham, this is the original Civilization that inspired a genre, balancing culture, economics, and politics over a thrilling 4-8 hour journey.
Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will expand their domains, gain new technologies, and build many of humanity's greatest wonders. In the end, one nation will rise above all others to leave its indelible mark upon history. This new game presents players with an undiscovered country to conquer, built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians, natural resources, and city-states, then formulate their plans for how they will shape this world to their vision. Their exact goals, however, change with each game. Agendas are detailed on victory cards, three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards, spreading throughout the world and ensuring their civilization's place as the greatest world power.
In Sid Meier's Civilization: The Board Game - Wisdom and Warfare, six new civilizations join in the battle for supremacy: Aztecs, English, French, Japanese, Mongols, and Zulu – each with its own special powers. Along with the new civilizations comes new technologies, relics, wonders, and culture cards. An alternative set of combat cards in which each unit now has separate Strength and Health values is provided for more tactical battles. With these new cards, a battle's winner is determined by comparing the total health minus the wounds of each side, plus any combat bonuses. Even if you can't completely kill a unit, damaging it will still have an effect on future turns. Wisdom and Warfare also provides the rules for a new city action, "Starting a Building Program", which is a power-up for when that city produces something. This expansion also includes Social Policies that civilizations can adopt, such as "Rationalism" and "Organized Religion", and these policies offer options and provide bonuses for long-term planning.

Asmodee UK

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Zatu Games

Rules of Play

Zatu Games

Rules of Play

Rules of Play

Rules of Play

Zatu Games