
2012 · Designed by Nicolas Normandon · Published by Asmodee
A zombie horde overruns the city and your band of survivors must fight for the limited space in barricaded buildings while secretly betraying each other to the undead. Every critical moment — zombies breaking in, scarce antidotes, character deaths — is resolved by a vote, making alliances and backstabs the heart of this survival-horror negotiation game. Characters each have special abilities, and the city layout changes every game.
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