
Armed with a time machine, players zip through history changing pivotal events — stopping the Titanic from sinking, preventing assassinations, collecting impossible artifacts — to turn the timeline into the Alternate Reality their character calls home. Cause too many paradoxes, though, and the entire universe unravels.
Armed with a time machine, players zip through history changing pivotal events — stopping the Titanic from sinking, preventing assassinations, collecting impossible artifacts — to turn the timeline into the Alternate Reality their character calls home. Cause too many paradoxes, though, and the entire universe unravels.
A small expansion pack for Chrononauts that fills in the 21st century timeline with politically charged events from 2016 onwards. Three new timeline cards, patches, a Sway Voting Inverter, and four new Identity cards let players grapple with alternate versions of recent history. Requires both the Chrononauts base game and The Gore Years expansion.
The early years of the 21st century have been known as the Bush years, but to some time travelers, they were actually called the Gore years... This 11-card expansion pack for Chrononauts brings your timeline alternatives up to 2008. Find out what might have happened if the 2000 election had gone a different way. Prevent the 9/11 attacks.
An 18-card mini-expansion for Chrononauts or Early American Chrononauts that adds six new mission cards sending players through time to find lost treasures like Fabergé Eggs, D.B. Cooper's suitcase, and the Holy Grail. Also includes two powerful new gadget cards.
This Chrononauts expansion pack contains 13 new ID cards plus a new Mission to mix into your Chrononauts deck. The 55-word character sketches for the new ID cards were chosen from nearly 100 fan-written entries submitted to a Nanofiction writing contest.

Clownfish Games

Clownfish Games

Clownfish Games

Zatu Games

Zatu Games

Rules of Play

Zatu Games

Zatu Games

Rules of Play

Rules of Play

Zatu Games

Rules of Play