
2024 · Designed by Justin Gary, Rob Dougherty and Brian Kibler · Published by Stone Blade Entertainment
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Players build a personal deck of heroes, constructs, and spells by spending Runes to acquire cards from a shared central market, while spending Power to defeat monsters lurking in the row. Every turn the market changes as cards are taken or defeated, forcing constant strategic adaptation. The player who accumulates the most Honor Points — earned through card acquisition and monster slaying — wins.