
An Ancient One stirs beneath the streets of 1920s Arkham, and only a ragged band of investigators stands between humanity and the end of the world. Hunt cults through the Miskatonic campus, dimensional Other Worlds, and monster-infested streets in this sprawling cooperative Lovecraftian epic.
An Ancient One stirs beneath the streets of 1920s Arkham, and only a ragged band of investigators stands between humanity and the end of the world. Hunt cults through the Miskatonic campus, dimensional Other Worlds, and monster-infested streets in this sprawling cooperative Lovecraftian epic.
Step deeper into the dark corners of Arkham with this expansion for the Third Edition, introducing organized crime, secret cults, and alien horrors that stalk investigators through the night. Two new scenarios, fresh encounters for every location, new monsters, and four new investigators expand the horrors lurking in the city.
Threads of Fate is the first Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game. Three separate Act decks are in play simultaneously as investigators race to protect a priceless artefact, locate a missing friend, and decide whether to trust a mysterious stranger.
A small-box expansion that drops the cult of Shub-Niggurath into 1920s Arkham. Investigators face new Cult Encounters and a creeping Investigator Corruption system as the Black Goats Dark Young roam the streets.
The mystic Jacqueline Fine arrives with a unique ability to manipulate chaos token draws, choosing to reveal two additional tokens and cancelling two of them when an investigator nearby reveals chaos tokens. The deck is fully pre-built and ready to play straight from the box, with 26 upgrade cards for campaign progression.
Haunted by vivid nightmares of an alien world with black stars and twisted spires, investigators leave Arkham behind and chase the director of a sinister play across the Atlantic to Paris — hoping he holds the answers behind their unravelling sanity.
The brilliant academic Harvey Walters uses his deep intellect to grant card draw to any investigator at his location, making him an invaluable support piece for any campaign team. Comes pre-built and ready to play, with 26 upgrade cards for growing your deck through a full campaign.
Guardian Nathaniel Cho fights with his bare fists and deals one bonus damage whenever he hurts an enemy via a fight event card, making him an aggressive front-liner who hits harder the more events he chains together. Comes pre-built and ready to play, with 26 upgrade cards for campaign progression.
No longer a rookie, Tommy Muldoon is here to put his experience as a police officer to good use on the streets of Arkham. Wielding firearms and focus in equal measure, Tommy is ready to protect the innocent and fend off foes. This Investigator Deck for Arkham Horror: The Card Game comes with a pre-built, ready-to-play Guardian deck, allowing you to jump into a campaign from the moment you open the box. Also included are additional cards for upgrading the deck during a campaign.
It was supposed to be one last job. At the behest of shadowy antiquarian Randall Tillinghast—who presents them with an offer they can’t refuse—the investigators travel to the South Pacific and the vast, alien city of R’lyeh. However, the more they explore, the more terrors they discover, and as a looming sense of dread grows, the investigators find themselves—and all of Arkham—faced with a colossal threat. The time has come. Cthulhu has awakened, and Arkham will never be the same. In The Drowned City Campaign Expansion, one to four investigators explore the mysterious and deadly city of R’lyeh as it rises from the ocean’s depths. As players venture into the tomb-like ruin, they’ll scale the city’s crumbling foundations, scour the sea floor for alien artifacts, navigate mind-bending machinery and shifting corridors, and discover an ancient history that was drowned with the city itself. Along the way, they’ll experience a unique story that changes based on their chosen investigators, and it all culminates in a climactic battle against Cthulhu himself! This expansion contains the entirety of The Drowned City campaign. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.
Introducing André Patel, the latest and greatest star of the silver screen! With a smile and a wink, André steals the show with his extra actions and versatility, ensuring that every scene is a blockbuster performance. This Investigator Deck for Arkham Horror: The Card Game comes with a pre-built, ready-toplay Rogue deck, allowing you to jump into a campaign from the moment you open the box. Also included are additional cards for upgrading the deck during a campaign.
When spirits are low, Marie Lambeau strides onto the stage to lift them back up with an enchanting song. Hard times call for harder resolve, and Marie uses the gifts of her family's dark legacy to turn her pain into literal power. This Investigator Deck for Arkham Horror: The Card Game comes with a pre-built, ready-toplay Mystic deck, allowing you to jump into a campaign from the moment you open the box. Also included are additional cards for upgrading the deck during a campaign.
Step once more into the shadows of Arkham with the Arkham Horror: The Card Game - Chapter Two Core Set. Building on the acclaimed original, this standalone core set introduces a fresh story, new investigators, and even deeper mysteries to unravel in the world of H.P. Lovecraft's cosmic horror. Designed for both new and returning players, Chapter Two refines and expands the classic Arkham Horror LCG experience. Players will explore sinister locations, confront unimaginable terrors, and make difficult choices that shape the outcome of their investigation. With updated mechanics and beautifully illustrated cards, every playthrough offers a gripping narrative and endless replayability. Whether you're a seasoned investigator or just beginning your descent into madness, the Arkham Horror: The Card Game - Chapter Two Core Set is the perfect entry point into the haunting and immersive world of Lovecraftian horror.
Daredevil rogue Winifred Habbamock rewards aggressive play — commit at least two cards to any skill test and draw a card from your deck, turning card advantage into her primary weapon. Comes pre-built and ready to play, with 26 upgrade cards for full campaign use.
Investigators venture into the storied French Hill neighborhood and the depths of the terrifying Underworld, facing restless spirits and a secret cult across three new scenarios.
Postal worker Stella Clark turns failure into opportunity — whenever she fails a skill test she earns an extra action to use this round, rewarding fearless play and making her uniquely resilient in the face of the mythos. Comes pre-built and ready to play, with 26 upgrade cards for growing your campaign deck.
Investigators venture beyond Arkham itself to the fog-shrouded ports of Kingsport and Innsmouth, facing ancient horrors lurking beneath the ocean in four brand-new scenarios. This large box expansion adds eight new investigators, over 150 encounter cards, and a chilling terror mechanic to the third edition of Arkham Horror.
The woods near Arkham have more than just wildlife lurking about, as Miguel de la Cruz has learned firsthand. Still, even horrific monstrosities can fall prey to a hunter's traps, and Miguel's traps are second to none, letting him track and ensnare his enemies with ease. This Investigator Deck for Arkham Horror: The Card Game comes with a pre-built, ready-toplay Survivor deck, allowing you to jump into a campaign from the moment you open the box. Also included are additional cards for upgrading the deck during a campaign.
As the enigmatic secrets of the Mythos begin to unfold, it takes a keen mind like Carolyn Fern's to help piece everything together. With her intellect and deep understanding of the human mind, Carolyn can heal horror from her fellow investigators while cracking mysteries of the unknown. This Investigator Deck for Arkham Horror: The Card Game comes with a pre-built, ready-toplay Seeker deck, allowing you to jump into a campaign from the moment you open the box. Also included are additional cards for upgrading the deck during a campaign.
One hour until midnight. Time to save the world. After a sinister cult conducted an eldritch rite to clear the way for a transdimensional Ancient One and its minions to enter our reality, you arrived at the ritual site too late. An iridescent rift slashes across the sky, heralding the nightmarish creatures that pour into the hallowed buildings of Miskatonic University. As howls and screams cut through the night, there is only one path left for your fearless investigators-hold back the horde and find some way, any way to reverse the summoning. Arkham Horror: Final Hour offers your investigators a fast-paced, fully cooperative Arkham Horror gaming experience that can be played in under 60 minutes. As an endless tide of monsters sweeps across the Miskatonic University campus, you must hold them back while searching desperately for the ritual components you need to put an end to the insanity. Your fate depends on the cooperation between you and your fellow investigators. The odds against you are astronomical, but if you fail, this will indeed be the final hour for Arkham... and the world.
Arkham Horror: Dunwich Horror Expansion Essentials: No. of players: 1 - 8 Playing time: 240 minutes Age: 12 + Arkham Horror: Dunwich Horror Expansion - Rules of Play says: Dunwich Horror is an expansion to Arkham Horror, complete with an extra board and the entire town of Dunwich - accessible via train from Arkham. There are plenty of new rules and new components, usable either with or without the Dunwich board addition. Features include: The town of Dunwich, on a new board with new locations and new rules! 8 new investigators with their own reasons for saving the world. 4 new Ancient Ones to desperately struggle against. New Injury and Madness cards for particularly unfortunate investigators. New game concepts, such as Gate Bursts and the Dunwich Horror itself! Over 20 new monster tokens, dozens of new items and skills, new encounters - over 300 new cards in all!

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