Zatu Games
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The last remnants of humanity huddle in the underground refuge of Gravehold, defended by mages who recycle the invaders' own dark energy into spells and weapons. Cooperate as breach mages to repel The Nameless and other monstrous threats in a fast, brutal deck-builder. A clever variable turn order and no-shuffling discard rules make every battle feel like chaos contained.
The last remnants of humanity huddle in the underground refuge of Gravehold, defended by mages who recycle the invaders' own dark energy into spells and weapons. Cooperate as breach mages to repel The Nameless and other monstrous threats in a fast, brutal deck-builder. A clever variable turn order and no-shuffling discard rules make every battle feel like chaos contained.
Aeon's End: Into the Wild includes 1 Nemesis Mat and Card Divider, 2 Mage Player Mats, 17 Nemesis Cards, 40 Player Cards, 18 Treasure Cards, and a new story continued from the Aeon's End: The New Age narrative.
The Nameless press their assault on Gravehold in this expansion for the Aeon's End deckbuilding game, introducing two fearsome new nemeses and one new breach mage along with fresh gems, relics, spells, and minions. Updated second-edition components bring it in line with current printings.
Aeon's End: Accessory Pack: Essentials: No. of players: -- Playing time: -- minutes Age: --+ Aeon's End: Accessory Pack: - Rules of Play says: Accessory pack for Aeon's End or War Eternal Contains: • 122 starter cards • 24 card dividers • 10x 10-sided dice • 46 plastic counters
Aeon's End: The Outer Dark is an expansion for the standalone Aeon's End titles that features two new nemeses and two new breach mages, as well as player cards and nemesis cards. The extinction of Gravehold wanes ever nearer as The Nameless gather their most powerful legions. Not even the dreams of those who have endured are a refuge any longer. What terrors loom in the heart of the great nothing some call The Outer Dark? An expansion for Aeon's End, The Outer Dark contains new nemeses and two new breach mages, as well as new gems, relics, spells, and minions.
Aeon's End - Outcasts continues the Expedition system that was introduced in Aeon's End: New Age, which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.
Promos from the Aeon's End Legacy campaign, that were not labeled "Kickstarter Exclusive" went into the Buried Secrets expansion. This Expansion provides content for existing Aeon's End games but is not to be used in the Aeon's End Legacy campaign.
Two interconnected storylines take players back in time, and hundreds of years into the future, in an exciting new expansion for Aeon's End! Aeon's End: Past and Future includes two full expeditions: The Past Campaign and the Future Campaign. These narratives can be played in either order - Future first, or Past first. The expansion includes: - 10 New Mages- 6 New Nemeses- 18 New Market Cards- 15 Stop Decks- 10 Envelopes- 2 Narrative Booklets- 18 Card Dividers for Storage- All Tokens Required to Play Please Note: For expedition play, a copy of either Aeon's End: New Age or Aeon's End: Outcasts is required.
Deep below the earth, something ancient and terrible stirs. In The Descent, you take on the role of a mage defending the founding of Gravehold from the Nameless in this standalone deck-building adventure. The new Friends & Foes module shakes up how allies and enemies interact, creating a replayable narrative campaign you can enjoy alone or with up to three friends.
You are not breach mages yet, Brama lectures as she paces down the line of students, her frail form belying her immense power. Breach mages have protected us since the beginning, since the burning of the world and our pilgrimage into the dark. It was they who founded Gravehold, our last bastion, and if you wish to stand beside these living legends, you must listen and learn. The Nameless shall come again, as they always have, and you will need to be ready. You are the hope of our future. As a young apprentice, you grew up to stories of the breach mages. Brama, the teacher, wisest of the mages. Dezmodia, the prodigy, master of great magic. Mist, the stoic leader and tactical genius. Malastar, the magical craftsman. Rebellious, powerful, and reckless perfectly sum up Xaxos. These mages are your heroes and tomorrow, after your ordeal, you will join their ranks. Each of you must overcome your ordeal to learn discipline and focus, the tools you will need to defend Gravehold. We are nothing without Gravehold. To be a breach mage is to sacrifice your life for Gravehold. When you die, it will be in defence of our city. Once you understand this universal truth...only then will you be ready to become a breach mage. Aeon's End is not required to play Aeon's End: Legacy.
Aeon's End: The Void is an expansion for the standalone Aeon's End titles that features two new nemeses and two new breach mages.
Aeon's End: Buried Secrets Exp. Essentials: No. of players: 1 - 4 Playing time: 60 minutes Age: 14 + Aeon's End: Buried Secrets Exp. - Rules of Play says: The destruction brought with it chaos—and also hope, in the form of powerful new tools discovered in its aftermath. Buried Secrets is an expansion for the cooperative deck-building game Aeon’s End. This expansion features over 150 new player cards, new nemesis cards, and new tokens.
Aeon's End: Shattered Dreams Exp. Essentials: No. of players: 1 - 4 Playing time: 60 minutes Age: 14 + Aeon's End: Shattered Dreams Exp. - Rules of Play says: Aeon's End: Shattered Dreams is an expansion for the cooperative deckbuilding game Aeon's End: The New Age. This expansion features one new nemesis and one new breach mage, as well as new gems, relics, spells, and minions.
Aeon's End: Southern Village Exp.: Essentials: No. of players: 1-4 Playing time: 60 minutes Age: 14+ Aeon's End: Southern Village Exp.: - Rules of Play says: Promos from the "Aeon's End: Outcasts" campaign that were not Kickstarter exclusive went into the "Southern Village" expansion. This expansion includes 1 new nemesis, 2 new mages, new market cards, and new treasures for Expedition Mode.
Aeon’s End: Origins: Essentials: No. of players: -- Playing time: -- minutes Age: --+ Aeon’s End: Origins: - Rules of Play says: Wave 7 Expansion for Aeon's End content revealed in the Past and Future kickstarter campaign.
Promos from the "Aeon's End: Outcasts" campaign that were not Kickstarter exclusive went into the "Southern Village" expansion. This expansion includes 1 new nemesis, 2 new mages, new market cards, and new treasures for Expedition Mode.
Aeon's End: Into The Wild Exp. Essentials: No. of players: 1 - 4 Playing time: 60 minutes Age: 14 + Aeon's End: Into The Wild Exp. - Rules of Play says: Aeon's End: Into the Wild includes 1 Nemesis Mat and Card Divider, 2 Mage Player Mats, 17 Nemesis Cards, 40 Player Cards, 18 Treasure Cards, and a new story continued from the Aeon's End: The New Age narrative.
to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle. Aeon's End: The New Age is a standalone expansion that is compatible with all of the other standalone games. All content can be mixed and matched for exciting new combinations!
The Ancients collects promo content from the Aeon's End: The New Age campaign that was not designated as Kickstarter exclusive, offering new nemeses and breach mages for veteran players to slot into their existing Aeon's End collection.
Aeon’s End: The Ruins: Essentials: No. of players: 1-4 Playing time: -- minutes Age: 14+ Aeon’s End: The Ruins: - Rules of Play says: This is the expansion made from stretch goals from the Aeon's End: Legacy of Gravehold Kickstarter campaign.
Aeon's End: Past and Future: Essentials: No. of players: 1-4 Playing time: 60 minutes Age: 14+ Aeon's End: Past and Future: - Rules of Play says: Two interconnected storylines take players back in time, and hundreds of years into the future, in an exciting new expansion for Aeon's End! Aeon's End: Past and Future includes two full expeditions: The Past Campaign and the Future Campaign. These narratives can be played in either order - Future first, or Past first.
Aeon's End: The Outer Dark Expansion: Essentials: No. of players: 1-4 Playing time: 60 minutes Age: 14+ Aeon's End: The Outer Dark Expansion: - Rules of Play says: Aeon's End: The Outer Dark is an expansion for the standalone Aeon's End titles that features two new nemeses and two new breach mages, as well as player cards and nemesis cards.
Aeon's End: The Void Expansion: Essentials: No. of players: 1-4 Playing time: 60 minutes Age: 14+ Aeon's End: The Void Expansion: - Rules of Play says: Aeon's End: The Void is an expansion for the standalone Aeon's End titles that features two new nemeses and two new breach mages.
Gravehold remains the last bastion of The World That Was. As the otherworldly incursions from the creatures known only as The Nameless intensify, a cadre of strange survivors emerge from the void itself. Will they be Gravehold's salvation or its undoing? War Eternal is a standalone game compatible with the cooperative deck-building game Aeon's End. Players struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and an all-new cast of dynamic characters. Featuring a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack and deck management rules that require careful planning, War Eternal can be played alone or combined with other Aeon's End content for a game experience like no other.
Promos from the Aeon's End: The New Age campaign, that were not labeled "Kickstarter Exclusive" went into The Ancients expansion. This Expansion provides content for existing Aeon's End games. The cards from this expansion are numbered TA-001 through TA-086. This includes: - Mazra + Research Breach Marker - Qu + Form Token - The Wanderer nemesis + Divider - 49 Player Cards - 10 Randomizer Cards - 10 Treasure Cards - 17 Nemesis Cards
Zatu Games
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