
2015 · Designed by Ryan Laukat · Published by Red Raven Games
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Your old village was razed, so you set up a new one on a site that happens to sit above a vast underground cavern — and now your settlers are splitting time between building on the surface and delving into the depths for treasure and adventure. A storytelling system sends villagers into the cave, where you read aloud from a book of random encounters and make choices that shape what they bring back.