
51st State: Master Set drops players into a post-apocalyptic America where four rival factions are racing to build a new nation from the ruins of the old one. Players put locations into play, hire leaders, and send workers to gather resources, with every card in the game serving three possible functions. This complete set reimagines and rebalances the original 51st State with content from two expansions.
51st State: Master Set drops players into a post-apocalyptic America where four rival factions are racing to build a new nation from the ruins of the old one. Players put locations into play, hire leaders, and send workers to gather resources, with every card in the game serving three possible functions. This complete set reimagines and rebalances the original 51st State with content from two expansions.
51st State: Master Set - Moloch Essentials: No. of players: 1-4 Playing time: 60-90 minutes Age: 14+ 51st State: Master Set - Moloch - Rules of Play says: The Moloch State Pack is an expansion to 51st State: Master Set, which introduces a semi-cooperative experience. It consists of 27 Moloch cards to be shuffled in the Base Set cards and 23 double-sided Machine cards. Each round a number of new enemy Machines are deployed and threaten all the players. Players may fight the Machines using two new actions, by hacking or destroying them. Hacking a Machine requires to pay the resources indicated in the Machine’s code, and lets the player who does the action flip the Machine’s card and build it as their own location offering that player a new ability. Another way to fight a Machine is destroying it, which requires spending Contact tokens equal to Machine’s defense level. It brings the player victory points. If Machines are left in play, because no one hacked them or destroyed them, they will attack all players in the Assault phase and deal damage specified on the Machine’s card. Players may choose to work together fighting the Machines or face the dangers alone.
No Mans Land adds an area control layer to 51st State, letting factions fight over nine contested territories between their strongholds. Players spend Contact tokens to build bases and outposts there, harvesting resources and victory points from the regions they dominate. The push and pull over disputed zones ramps up player interaction considerably.

Clownfish Games

Clownfish Games

Clownfish Games

Zatu Games

Zatu Games

Zatu Games

Rules of Play

Zatu Games

Zatu Games

Zatu Games

Rules of Play

Rules of Play